Les versions Xbox Series X et Series S d’Assetto Corsa Competizione (ainsi que la PS5) reçoivent une nouvelle mise à jour de Kunos Simulazioni. Celle-ci touche des aspects aussi divers que l’interface, le retour de force ou encore le jeu en ligne. Détails à la suite.
Assetto Corsa Competizione PS5 and Xbox Series X/S Launch Trailer PEGI
Xbox Series X/S
- Improved the throttle deadzone UI with sliders to enhance clarity.
- Better Private Lobby connection management.
- Bindable LT/RT(L2/R2) wheel triggers.
- Improved the CSL Elite and DD Pro to allow for stronger FFB
- Modify FFB on Thrustmaster wheels.
- Global – Area close to the outer pitwall on track is recognised as pitlane area.
- BMW M4 – Headlight beam does not light up environment far in front, this is now fixed.
- Players are returned to the front end when accepting an invite to a custom session during matchmaking to public session.
- UI – Setting AI number to 30 still triggers unused CPU usage warning message, this is fixed.
- Crash – A fix to stop persistent crashes for client users when quitting a private lobby via the pause menu has been added.
- Championship – Fixed being unable to resume saved British GT championship from the main menu.
- Title Quality for Submission: The title toggles the Mute Voice Chat setting when selecting Start As Driver in a Private Multiplayer Lobby, preventing the user from proceeding into active gameplay.
- Title Stability: Game crashed when sign out change occurs.
- Crash – Application crashed when attempting to join a CP server where the track is from a DLC which is not owned by the account.
- BMW M4 GT3 – Changed the missing images of car in setup menu.
- Crash – One-off crash when scrolling through the track selection list in Private Lobby.
- HUD/Multiplayer – The HUD was replaced with end-of-session message widget at expiry of main session timer even though a user was on a valid flying qualifying lap.
- Multiplayer – Fixed the missing forced DSQ when relevant penalties have been incurred.
- Multiplayer – Fixed the issue where starting as spectator in a private lobby causes button functionality change in MP and SP.
- Fixed the inconsistency between the amount of time selected and actual length of Free Practice in a Private Lobby.
- Multiplayer – The user did not transition to a Private Lobby when accepting an invite while in a Single Player session.
- Profiling mode warning did not disappear from screen after enabling profiling mode.
- Audio – The intro sequence music overlaps the menu music upon starting the tile.
- Multiplayer – Lap counter was frequently not functional.
- Rear view mirror visuals have been improved